#include "PlayerController.h"
#include "PlayerModel.h"

void PlayerController::Initialization()
{
	this->m_playerModel = new PlayerModel(mSceneMgr);
}

void PlayerController::AddTime( Real deltatime )
{
	m_playerModel->AddTime(deltatime);
}

PlayerController::PlayerController( SceneManager *sm ):
	mSceneMgr(sm)
{
}

void PlayerController::Send( PapaBallMsg msg )
{
	throw std::exception("The method or operation is not implemented.");
}

